You fight saprolings (some of my favorite decks run these fungus critters) and sporecap spiders (another of my favorite decks uses arachnid creatures). You play a planeswalker who just sparked for the first time, and in your first journey, you meet that charming Izzet mage, Ral Zarek. It’s also cool the way it’s adapting the limited Magic lore I know. It’s a clever way to adapt cards for an action-RPG. And as you use one, it disappears, and when the cooldown ends, a new one appears. You have mana (in reality, a cooldown) for using these. I’m playing a necromancer, so my deck has cards such as Scathe Zombies (summon three zombies that fight), Vicious Hunger (it summons four coffins that damages a monster in their middle), or Impale (an stab of necrotic energy that rips up through the earth). Each card goes into your deck as a power, and as you use them, the system deals you new cards to replace them. Cryptic’s game has some things going for it. Let’s start with Magic: Legends, which launched an open beta this week. I can’t remember playing a selection of role-playing games that left me feeling so annoyed before. I must have been wearing my cranky pants this week. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.
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